Forgotten Realms - Pool of Radiance
Spell Rule Modifications
Spell Rule Basics
-Spells are no longer memorized using a particular number of spells/spell level per day. Instead, the character receives a pool of Class Spell Points (sometimes called mana in other systems) to spend until able to rest and regain points again.
The pool of Spell Points is figured by the following:
Look at the Spells per Day per Spell Level found with the class description: the number of spells is multiplied by its spell casting level; add this to:
the appropriate ability score modifier (Int, Wis, or Cha; depending on class) multiplied by the maximum Spell Level that a caster can cast for that class.
Since the points are class specific, the pools of points cannot be shared between classes, and must be calculated separately for each class on a multi-class caster.
For instance, a 5th Level Wizard with a 17 Intelligence would get:
First, add: 3(first level spells= x1 each)=3, plus 2(second level spells = x2 each)=4, plus 1(third level spell= x3 each)=3: Added together, 3+4+3 equals 10.
Next, add bonus for high intelligence and castable spell level: 3 (Intelligence Bonus) X 3 (Maximum castable Spell Level, which is 3rd level) = 9.
10 + 9 = 19 Wizard Spell Points. Again, if the Character had another casting class, the points for it would be calculated in a separate pool of points.
Casting spells using Spell Points
-A caster spends Spell Points to cast spells. A spell costs 1 point per Spell Level to cast. For instance, the 5th Level Wizard with 19 spell points could cast 5 fireballs (3rd Level Spell), and would have 4 points left to use. Or perhaps the Wizard could cast 19 Magic Missile spells (1st Level Spell) or 19 different 1st Levels, etc., before needing to spend time to rest and recover spells. The Wizard could not borrow Spell Points from one of his other classes, if the Wizard were multi-classed.
Casters are assumed to be prepared to use all of their available spells, and don’t need to prepare individual spells as in other editions. They may cast spells off of their entire list of known spells.
Casting Cantrips and Orisons
-Cantrips and Orisons cast quickly and in some cases can be cast multiple times during a round. Use the Character’s Caster Level and use it in place of Base Attack Bonus on the chart for Number of Attacks Per Round, using the Very Quick column (Delay 2). This determines how many Cantrips or Orisons may be cast during a round. Initiative is then handled like Weapon Initiatives.
Spell Buffs and Maintainable Spells
-Certain spells will be classified as Spell Buffs or “Buffs”. Spell Buffs are spells which are maintained on an individual or group, that usually have some protective value or constant effect. Spells that are Buffs and Maintainable Spells may no longer have a duration as long as the recipient stays within 10’ per maximum Spell Level that the caster may cast, which means the caster may not have duration on some of his own spells. There may be some noted exceptions to these rules. Should the recipient move farther than the distance, then the duration noted in the spell description begins. As an example, a 10th level Cleric is able to cast 5th level spells and therefore has a Buff Range of (10’ X 5 = 50) 50’. A 20th level Cleric is able to cast 9th level spells and therefore would have a Buff Range of (10’ X 9 = 90) 90’. If someone who has received a Buff from the caster moves out of the range, the duration of the spell based on the written description begins, unless the recipient gets back into range. The caster may automatically restore the Buff on the character even if the duration ran out, without spending more Spell Points to do so.
Buffs, Group Buffs, and Maintainable Spells may be noted in the Spell Lists for each class.
-Buffs may often be made into spells that can be cast on a group of characters. By spending 3 additional Spell Points certain listed Buffs may be used on an entire group as long as the intial casting points are spent. The Group Buff will cover 1 character per level. If the spell description already covers a certain number of character (per level for example), then this amount is added to the number.