Forgotten Realms - Pool of Radiance
Prior to beginning any character creation, I feel it may be important for Players to read the following, if they have not already done so:
Characters in my Forgotten Realms game must have at least one thing exceptional about their character, or at least something unusual or unique about them. Such things my include playing an unusual race, or having a unique ability, having a very high or very low ability score (think of Elric of Melnibone, for example), special power(s), or whatever the Player and the Dungeon Master agree upon. Whatever is decided up must fit the character and/or the campaign well.
Players are not required to roll for ability scores! Players may choose their ability scores!
Too many times have I seen where a Player (including myself) has wanted to play a character modeled off of a favorite Hero, or movie character, etc, and simply were not able to have the ability scores to match it, through random die rolls. I have seen Players lose interest quickly because their characters scores were lackluster, or simply too low to be fun, to play the type of character they were seeking to make.
My requirement for choosing ability score is simply nice, neat very reasonable justifications (via storyline background) for the scores. Often times, I will discuss how they envision their character. While discussing, the ability scores are decided upon, as the player states why they think their character is proportioned the way that they are, characteristically speaking. It allows me, the Dungeon Master, to take notes and get a more intimate understanding of their character, so that I can flesh out the gaming experience.
Making characters within a party shine
I want the characters to be able to shine within their archetypes. It may seem odd to see a mage whose Strength score is higher than the main fighter of the party, who happens to be a hulking Minotaur warrior, and likewise, if that minotaur fighter’s intelligence was greater than a top notch, highly educated, ancient Silver Elf mage in the group. There can always be exceptions, but Players do seem to recognize oddities and imbalances rather quickly, and at times harbor resentment for such things. As much as Players may want to have all 18’s or better, I prefer discretion.
Players are allowed add 2 extra ability score points to either 1 ability score (at +2), or 2 ability scores (at +1 each). The ability scores must be in an area appropriate to their class (formerly known as Prime Requisite Ability Scores in early editions of D&D): Strength and/or Constitution for Fighters, Intelligence for Wizards, Dexterity for Rogues, etc.. The Dungeon Master and Players can work together to decide this, as there is not a firm rule at this point. A Player may possibly be able to sacrifice one of the two points to place it in an ability score that is not normally associated with their class, such as a Thief placing 1 point in Charisma (putting it at 19), because the character is an exceptionally charming and persuasive manner, having a bit of a cult of personality.
Player Characters are Heroic/Elite/Above Average
Player Characters are survivors, meant to endure the challenges of withstanding monstrous attackers. Monster/villain encounters are meant to be generally fought and dealt with once; as compared to Player Characters are constantly assaulted by weapons, spells, and traps, throughout the duration of an adventure, a multitude of times. In a way, the odds are stacked against the Player Characters, but the odds are meant mostly to challenge the characters, not necessarily to destroy them, although character death is always a lurking possibility.
Much like in computer games, where the hero confronts a “Boss” encounter, who is an exceptionally difficult adversary to beat; the characters are essentially the equivalent to a “Boss” or at least a “sub-Boss” encounter. That being said, in this campaign there will be “Boss” and “sub-Boss” encounters, that will likely share the same following rules on Hit Points as the Player Characters:
At 1st Level only, Player Characters receive maximum Hit Points (+Con bonus), PLUS additional Hit Points equal to their Constition score!
When rolling for addtional Hit Points at 2nd Level and above, Players reroll the die if the roll is half or less of the maximum possible! Normal Constitution bonuses are added to the roll.
For rules on racial modifications, click the following:
For rules on class modifications, click the following: